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	<title>Jamie&#039;s Space &#187; ANTLR</title>
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		<title>Playing with ANTLR</title>
		<link>http://www.jamiepenney.co.nz/2008/02/07/playing-with-antlr/</link>
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		<pubDate>Thu, 07 Feb 2008 06:48:00 +0000</pubDate>
		<dc:creator>Jamie</dc:creator>
				<category><![CDATA[ANTLR]]></category>
		<category><![CDATA[Contracting]]></category>
		<category><![CDATA[Parsing]]></category>

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		<description><![CDATA[Today I started doing some research on ANTLR (http://www.antlr.org/), a very powerful parser generator. It compiles language grammars into source code for a number of languages (I am working with C# output mostly, but it primarily creates Java). I am currently learning about Abstract Syntax Trees (http://en.wikipedia.org/wiki/Abstract_syntax_tree) and how I could use one of those [...]]]></description>
			<content:encoded><![CDATA[<p>Today I started doing some research on ANTLR (<a title="http://www.antlr.org/" href="http://www.antlr.org/">http://www.antlr.org/</a>), a very powerful parser generator. It compiles language grammars into source code for a number of languages (I am working with C# output mostly, but it primarily creates Java). I am currently learning about Abstract Syntax Trees (<a title="http://en.wikipedia.org/wiki/Abstract_syntax_tree" href="http://en.wikipedia.org/wiki/Abstract_syntax_tree">http://en.wikipedia.org/wiki/Abstract_syntax_tree</a>) and how I could use one of those instead of a Parse Tree (<a title="http://en.wikipedia.org/wiki/Parse_tree" href="http://en.wikipedia.org/wiki/Parse_tree">http://en.wikipedia.org/wiki/Parse_tree</a>), which is what I have previously been working with when parsing languages. The major difference is I need to modify whatever language grammar I am using so that it produces an AST. I am hoping this isn&#8217;t too difficult, but we will see how things go over the next few days after I get up to speed on ANTLR. So far it looks promising though. I am impressed with how powerful ANTLR is &#8211; because it produces source code, you can embed code in the language specification itself. It looks like it is going to be a bit of fun figuring this all out :-)</p>
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